jeux de simulation 3d futuristic games 2024

Les jeux de calcul africains

Discover information, advice, and prices for Les jeux de calcul africains, priced at 51.85 $ : it belongs to the Books & Magazines category; this product is sold by Abebooks.com and made by .

Lawalé en Afrique occidentale le jeu de songo en Afrique centrale expriment lattrait ludique et la richesse stratégique des jeux de calcul africains La variété des stratégies imaginées par les joueurs en appelle à la simulation à lanticipation et au calcul rigoureux de chaque coup Cet ouvrage décrit les liens entre le plateau de jeu traditionnel et ses représentations mathématiques et informatiques Il met en perspective lidée dune pensée scientifique prenant appui sur la culture africaine du jeu

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Les jeux de calcul africains

Find tips, reviews, and features on Les jeux de calcul africains sold for 51.85 $ , available in the Books & Magazines category; this product belongs to and is sold by Abebooks.com.

Lawalé en Afrique occidentale le jeu de songo en Afrique centrale expriment lattrait ludique et la richesse stratégique des jeux de calcul africains La variété des stratégies imaginées par les joueurs en appelle à la simulation à lanticipation et au calcul rigoureux de chaque coup Cet ouvrage décrit les liens entre le plateau de jeu traditionnel et ses représentations mathématiques et informatiques Il met en perspective lidée dune pensée scientifique prenant appui sur la culture africaine du jeu

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Vitalsource Technologies Inc Serious Games

Discover information, advice, and prices for Vitalsource Technologies Inc Serious Games sold for 59.99 $ , available in the Books & Magazines category; this product is sold by Textbooks.com and made by Vitalsource Technologies, Inc..

A digital copy of Serious Games Interaction And Simulation by De Carvalho Download is immediately available upon purchase

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EAN: 9783319510552

Vitalsource Technologies Inc Serious Games

Explore tips, opinions, and features on Vitalsource Technologies Inc Serious Games sold at 59.99 $ ; this product is listed in the Books & Magazines category, produced by Vitalsource Technologies, Inc., and sold by Textbooks.com.

A digital copy of Serious Games Interaction And Simulation by De Carvalho Download is immediately available upon purchase

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EAN: 9783319290607

Game Physics Interactive 3d Technology

Discover information, advice, and prices for Game Physics Interactive 3d Technology, priced at 59.85 $ : it belongs to the Books & Magazines category; this product is sold by Abebooks.com and made by .

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments As a companion volume to Dave Eberlys industry standard 3D Game Engine Design Game Physics shares a similar practical approach and format Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented culminating in a large collection of physical simulations This book tackles the complex challenging issues that other books avoid including Lagrangian dynamics rigid body dynamics impulse methods resting contact linear complementarity problems deformable bodies massspring systems friction numerical solution of differential equations numerical stability and its relationship to physical stability and Verlet integration methods Dave even describes when real physics isnt necessaryand hacked physics will do CDROM with extensive C source code that supports physical simulation Operating Systems and compilers that are supported Windows 2000XP Visual C versions 6 70 and 71 Linux g 3x Macintosh OS 103 Xcode CodeWarrior 9 SGI IRIX Mips Pro 7x HPUX aCC and Sun Solaris g 3x The source is compatible with many game enginesincluding the Wild Magic engine for which the complete source code is includedContains sample applications for shader programs OpenGL and DirectX including deformation by vertex displacement skin and bones for smooth object animation rippling ocean waves with realistic lighting refraction effects Fresnel reflectance and iridescenceCovers special topics not found elsewhere such as linear complementarity problems and Lagrangian dynamicsIncludes exercises for instructional use and a review of essential mathematics

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3D Game Textures Create Professional

Explore tips, opinions, and features on 3D Game Textures Create Professional sold at 33 $ ; this product is listed in the Books & Magazines category, produced by , and sold by Abebooks.com.

The new edition of 3D Game Textures Create Professional Game Art Using Photoshop features the most uptodate techniques that allow you to create your own unique textures shaders and materials Revised to take new technology into account it is an ideal handson resource for creating online worlds simulations webbased applications and architectural visualization projects Continuing the practical nononsense approach of its predecessors the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes It contains expanded coverage of shader nodes and the companion websitewwwlukeahearncomtextureshas been updated to include video tutorials as well as updated sample textures shaders materials actions brushes and all of the art from the book nbsp

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3D Game Textures Create Professional

Discover information, advice, and prices for 3D Game Textures Create Professional sold for 28.42 $ , available in the Books & Magazines category; this product is sold by Abebooks.com and made by .

The new edition of 3D Game Textures Create Professional Game Art Using Photoshop features the most uptodate techniques that allow you to create your own unique textures shaders and materials Revised to take new technology into account it is an ideal handson resource for creating online worlds simulations webbased applications and architectural visualization projects Continuing the practical nononsense approach of its predecessors the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes It contains expanded coverage of shader nodes and the companion websitewwwlukeahearncomtextureshas been updated to include video tutorials as well as updated sample textures shaders materials actions brushes and all of the art from the book nbsp

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Game Physics Engine Development Series

Discover information, advice, and prices for Game Physics Engine Development Series, priced at 25 $ : it belongs to the Books & Magazines category; this product is sold by Abebooks.com and made by .

Simulating physics helps cuttingedge games distinguish themselves by making virtual objects behave as we expect them to in the real world Physics engines are the software programs that run these simulations Building an engine is difficult however There are a large number of new developers and hobbyists coming into this market who need help through this complex process Current introductory books are inadequate they dont bring enough realworld programming experience to the task There is a need for an introductory book on game physics with solid coding guidance but which limits the math content Ian Millington brings his extensive professional programming experience to this problem He has developed games since 1987 has studied AI and mathematics at the PhD level and founded Mindlathe Ltd a company that designed and built commercial physics engines Physics Engine Development carefully describes each step in the creation of a robust usable physics engine It introduces the mathematical concepts in a clear and simple manner keeping to high school level topics and building a physics code library as it goes Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands The companion CDROM includes the source code for a complete physics engine of commercial quality This book will serve as a introduction to more mathematically advanced books on game physics such as Dave Eberlys Game Physics Uses only high school algebra Shows how to build a complete system based on professional principles CDROM with C source code for a full commercialquality physics engine

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Focus On 3D Terrain Programming

Explore tips, opinions, and features on Focus On 3D Terrain Programming sold at 68.17 $ ; this product is listed in the Books & Magazines category, produced by , and sold by Abebooks.com.

This book is oneofakind Most 3D programming books on the market today concentrate on only one or two of the four algorithms that are presented in this book Terrain engines have applications in games but also in various simulations and they play a very important part in military flight simulations Terrain engine programming is not only hot and widely applicable its fun This book is an informative adventure through the world of 3D terrain packed full of demos figures and information

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Game Physics Engine Development Series

Explore tips, opinions, and features on Game Physics Engine Development Series sold at 247.65 $ ; this product is listed in the Books & Magazines category, produced by , and sold by Abebooks.com.

Simulating physics helps cuttingedge games distinguish themselves by making virtual objects behave as we expect them to in the real world Physics engines are the software programs that run these simulations Building an engine is difficult however There are a large number of new developers and hobbyists coming into this market who need help through this complex process Current introductory books are inadequate they dont bring enough realworld programming experience to the task There is a need for an introductory book on game physics with solid coding guidance but which limits the math content Ian Millington brings his extensive professional programming experience to this problem He has developed games since 1987 has studied AI and mathematics at the PhD level and founded Mindlathe Ltd a company that designed and built commercial physics engines Physics Engine Development carefully describes each step in the creation of a robust usable physics engine It introduces the mathematical concepts in a clear and simple manner keeping to high school level topics and building a physics code library as it goes Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands The companion CDROM includes the source code for a complete physics engine of commercial quality This book will serve as a introduction to more mathematically advanced books on game physics such as Dave Eberlys Game Physics Uses only high school algebra Shows how to build a complete system based on professional principles CDROM with C source code for a full commercialquality physics engine

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Mesa College 3ds Max Bundle

Discover information, advice, and prices for Mesa College 3ds Max Bundle sold for 64 $ , available in the Books & Magazines category; this product is sold by Abebooks.com and made by .

The book will provide insider tips traps and techniques on how to create 3d assets for use in computer games and simulation systems The book will consist of a series of tutorials starting with simpler models and moving up to more complex builds As the book comes to us directly from successful game artists within commercial game development circles Gahan contributors aspiring game artists will also find keen insights on how to get ahead in the game industry ie how to prepare your personal portfolio to provide an edge in this extremely competitive world of game developmentThe strength of this book is that it teaches all of the important game modeling elements of 3ds Max character modeling environment modeling mapping The book covers how to model texture and animate credible game characters and levels using 3ds max As readers move from tutorial to tutorial they will be building their own portfolio of high quality work The DVD contains countless examples of whats hot and whats not in 3D modeling and also enough support images and photos to keep the budding artist busy for months Features stepbystep project files for each chapterall the relevant texture files and source photos used to create the texture maps applied to the 3D projects extras panoramic skies small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time royalty free stock photos that artists can use in their own texture maps models and scenesadditional material on the books bonus website at www3dforgamescom

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Louis Braille L enfant de

Discover information, advice, and prices for Louis Braille L enfant de, priced at 59 $ : it belongs to the Books & Magazines category; this product is sold by Abebooks.com and made by .

En français Voici lhistoire dun petit garçon aveugle qui à lâge de douze ans se jura de trouver le moyen de lire tout ce que ses yeux inutiles ne pouvaient déchiffrer Après avoir lu cette histoire retrouvez ses héros dans le supplément de jeux et dinformations à la fin du livre

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Build Your Own Flight Sim

Discover information, advice, and prices for Build Your Own Flight Sim sold for 23.23 $ , available in the Books & Magazines category; this product is sold by Abebooks.com and made by .

Includes new infomation on programming with sound creating realistic scenery and shading objects and the accompanying disk contains sample code utility programs and a complete flight simulation game Original Advanced

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Game Physics Engine Development

Explore tips, opinions, and features on Game Physics Engine Development sold at 68.1 $ ; this product is listed in the Books & Magazines category, produced by , and sold by Abebooks.com.

Physics is really important to game programmers who need to know how to add physical realism to their games They need to take into account the laws of physicsnbspwhen creating anbspsimulation or game engine particularly in 3D computer graphics for the purpose of making the effects appear more real to the observer or playerThe game engine needs to recognize the physical properties of objects that artists create and combine them with realistic motion The physics ENGINE is a computer program that you work into your gamenbspthat simulates Newtonian physics and predict effects under different conditions In video games the physics engine uses realtime physics to improve realism This is the only book in its category to take readersnbspthroughnbspthe process ofnbspbuilding a complete gameready physics engine from scratchnbspThe Cyclone game engine featured in the book was written specifically for this book and has beennbsputilized in iPhone application development and Adobe Flash projectsnbsp There is a good deal of masterclass level information available but almost nothing in any format that teaches the basics in a practical way The second edition includes NEW andornbsprevised material on collision detection 2D physics casual game physics for Flash games more references a glossary and endofchapter exercises The companion website will include the full source code of the Cyclone physics engine along with example applications that show the physics system in operationnbsp

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Game Physics

Discover information, advice, and prices for Game Physics sold for 71.5 $ , available in the Books & Magazines category; this product is sold by Abebooks.com and made by .

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process Author David H Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented culminating in a large collection of physical simulations The book tackles the complex challenging issues that other books avoid including Lagrangian dynamics rigid body dynamics impulse methods resting contact linear complementarity problems deformable bodies massspring systems friction numerical solution of differential equations numerical stability and its relationship to physical stability and Verlet integration methods This book even describes when real physics isnt necessary and hacked physics will do

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Essential Mathematics for Games and

Discover information, advice, and prices for Essential Mathematics for Games and sold for 40.06 $ , available in the Books & Magazines category; this product is sold by Abebooks.com and made by .

Essential Mathematics for Games and Interactive Applications 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting interpolation animation and basic game physics Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout The new edition Windows code will now use Visual StudioNET There will also be DirectX support provided along with OpenGL due to its crossplatform nature Programmers will find more concrete examples included in this edition as well as additional information on tuning optimization and robustness The book has a companion CDROM with exercises and a test bank for the academic secondary market and for main market code examples built around a shared code base including a math library covering all the topics presented in the book a core vectormatrix math engine and libraries to support basic 3D rendering and interaction

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Game Physics Engine Development

Find tips, reviews, and features on Game Physics Engine Development sold for 31.65 $ , available in the Books & Magazines category; this product belongs to and is sold by Abebooks.com.

Physics is really important to game programmers who need to know how to add physical realism to their games They need to take into account the laws of physicsnbspwhen creating anbspsimulation or game engine particularly in 3D computer graphics for the purpose of making the effects appear more real to the observer or playerThe game engine needs to recognize the physical properties of objects that artists create and combine them with realistic motion The physics ENGINE is a computer program that you work into your gamenbspthat simulates Newtonian physics and predict effects under different conditions In video games the physics engine uses realtime physics to improve realism This is the only book in its category to take readersnbspthroughnbspthe process ofnbspbuilding a complete gameready physics engine from scratchnbspThe Cyclone game engine featured in the book was written specifically for this book and has beennbsputilized in iPhone application development and Adobe Flash projectsnbsp There is a good deal of masterclass level information available but almost nothing in any format that teaches the basics in a practical way The second edition includes NEW andornbsprevised material on collision detection 2D physics casual game physics for Flash games more references a glossary and endofchapter exercises The companion website will include the full source code of the Cyclone physics engine along with example applications that show the physics system in operationnbsp

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Game Physics

Discover information, advice, and prices for Game Physics, priced at 103.53 $ : it belongs to the Books & Magazines category; this product is sold by Abebooks.com and made by .

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process Author David H Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented culminating in a large collection of physical simulations The book tackles the complex challenging issues that other books avoid including Lagrangian dynamics rigid body dynamics impulse methods resting contact linear complementarity problems deformable bodies massspring systems friction numerical solution of differential equations numerical stability and its relationship to physical stability and Verlet integration methods This book even describes when real physics isnt necessary and hacked physics will do

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D cibel 2 niv A2

Find tips, reviews, and features on D cibel 2 niv A2 sold for 64.63 $ , available in the Books & Magazines category; this product belongs to and is sold by Abebooks.com.

Dans le livre de lélève 6 unités de trois leçons une page de jeuxrévisions et un bilan oral un point d ancrage actionnel des microtâches et deux tâches finales un entraînement régulier au DELF A1 une séquence vidéo pour aborder la civilisation francophone

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Decibel 2 Niv a2 1

Find tips, reviews, and features on Decibel 2 Niv a2 1 sold for 35.45 $ , available in the Books & Magazines category; this product belongs to and is sold by Abebooks.com.

Dans le livre de lélève 6 unités de trois leçons une page de jeuxrévisions et un bilan oral un point d ancrage actionnel des microtâches et deux tâches finales un entraînement régulier au DELF A1 une séquence vidéo pour aborder la civilisation francophone

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